Prep the session
Build the scenario, add NPCs, locations, maps, and GM notes. Everything in one place, ready to use at the table.

Talehaven is a web app for Game Masters and players that brings your campaign together: NPCs, locations, maps, items, notes, session calendars, and the whole beautiful mess that usually lives in Google Docs, Discord, random folders, screenshots, and the back of the GM's brain.
Build the world. Plan the sessions. Share with players only what they need to see. Keep the rest behind the GM screen.
Talehaven runs in your browser. No install. No juggling five different tools.


Watch the trailer
Every campaign starts small. One idea. One location. One NPC who was supposed to show up once.
Then suddenly you have three versions of the map, ten documents, a player list, post-session notes, a lost tavern description, an unnamed NPC, a secret the players are not supposed to know yet, and a calendar where nobody is sure when you actually play.
Talehaven helps you pull it all together.
It is a tool for running RPG campaigns where you can create and organize the key parts of a session: documents, scenarios, NPCs, locations, items, maps, notes, relationships, music, and session dates.
The point is not for the app to run the session for you. The point is for you to run it with less noise.
Not every session falls apart because of a bad roll. Sometimes it is enough that:
Talehaven exists to take that load off the GM.
Less searching. More running the game. Fewer fires. More story.
Talehaven lets you build a campaign the way Game Masters actually work.
You start with an idea. Then come the places, characters, rumors, conflicts, items, secrets, maps, and scenes. You can link them, attach them to the campaign, and show them to the players only when the moment is right.
It is not a rigid builder that forces one workflow. It is a GM workshop that fits the way you already run games.
Build the scenario, add NPCs, locations, maps, and GM notes. Everything in one place, ready to use at the table.
Update the world after every session. Save the consequences of player choices, evolve characters, revisit old threads without digging through docs.
Show the party selected materials, maps, locations, NPCs. Secrets, spoilers, and GM notes stay on your side.
Run date polls, invite players, sort out availability without the chat chaos.
When the party walks off-plan, you have NPCs, places, ideas, and notes ready to spin into a new scene.
Every campaign is different. Build your own templates for NPCs, locations, and items. Add fields your system, setting, and play style actually need.
NPCs, factions, locations, items - the web of relationships grows with the campaign.
Pick a scenario, see how Talehaven works in practice. Each use case has a problem, solution, and effect at the table.
You have an idea for the session, but everything starts drifting apart. One note in a doc, one on your phone, the map in some folder, and the NPC you cooked up on the tram is gone before you write it down.
In Talehaven you prepare a session as one coherent set. Scenario, attached locations, NPCs, items, maps, and your own GM notes. All linked to the campaign.
You walk in with more than just text - you walk in with a workshop. You know who is on stage, where the party is, what they can find, what stays secret.
Counters tick up in real time. Join in, drop your session into the stream.
Talehaven picks up new languages with you. Polish and English are already at hand. German, Spanish, Italian, French, Norwegian, Swedish, Czech, Portuguese, and Finnish are rolling in step by step - a good campaign should never trip over language.
Talehaven does not replace your imagination. It does not run the session for you. It does not turn the campaign into a rigid form.
It gives you a place to keep all the beautiful mess: characters, locations, maps, secrets, scenarios, ideas, and player decisions.
Because the best campaigns do not need more documents. They need a better way to stay in control of them.
You do not need to have everything ready. One idea, one location, or one NPC who is clearly asking for trouble is enough.
Start with a small campaign. Grow it when the story takes off.
Create an account.
Build a campaign.
Add your first notes, NPCs, locations, or a map.
Invite the players or keep the campaign private.
Run the session with less noise at the table.
You do not have to build a whole world right away. Talehaven works from the first note.
Maybe something is missing. Maybe something can be simpler. Maybe we are thinking the same thing, but you know first. Drop us a line - we read every email.
No form, no survey. A short note is enough.
Nested maps - click a pin to open the next map
Combat tracker with initiative and HP
Export the campaign to PDF
No. Talehaven was built mainly for GMs, but players also use shared materials, the session calendar, and the campaign elements the GM chooses to reveal.
We are not promising the players will stop burning down taverns, ignoring the main plot, or befriending random goblins.
But we can help you keep NPCs, maps, notes, locations, secrets, session dates, and the rest of the campaign at hand.
Talehaven is built by people who run sessions themselves and know the chaos.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.