Talehaven
Full feature set

Talehaven features

Talehaven is not a single feature. It is a set of tools that together hold the campaign in one piece. Below is each part on its own. Use all of it or only what fits you.

01

Campaigns

The center of the world. One project that brings together documents, NPCs, locations, items, maps, scenarios, notes, and player materials.

Run several campaigns at once, archive what is done, reopen them whenever.

02

Documents and notes

An editor with formatting, callout boxes, lists, images, and embeds. Scenarios, world lore, session logs, to-do lists, private GM notes.

Folders, campaign attachment, visibility control per document.

03

NPCs, locations, items

Every NPC has a card: description, role, stats, motivations, secrets, relationships. Locations build cities, taverns, ruins, dungeons. Items from plot pieces to mundane gear.

Link them: NPC in a location, item on an NPC, location on a map.

04

Maps, boards, calendar

Maps with pins, links to locations, GM-style fog of war. Boards for visually connecting plot threads. Session calendar with date polls.

Three pillars most campaigns lean on, all under one roof.

05

Sharing and music

Three visibility levels (private / shared / public) on every element. Per-player visibility when you need to differentiate inside the party.

Music per campaign or per scene. Session mood without bouncing between YouTube and Spotify.

Toolkit

Everything you need - in one app

01
Campaigns
02
Documents
03
NPCs
04
Locations
05
Items
06
Maps
07
Board
08
Calendar
09
Sharing
10
Music
Coming soon

Many more features are on the roadmap. We ship them every month with feedback from GMs and players.

Time to start

Your campaign begins with a single note

Create an account, build your first campaign, add an NPC or a location. The rest follows in time.

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