Campaigns
The center of the world. One project that brings together documents, NPCs, locations, items, maps, scenarios, notes, and player materials.
Run several campaigns at once, archive what is done, reopen them whenever.
Talehaven is not a single feature. It is a set of tools that together hold the campaign in one piece. Below is each part on its own. Use all of it or only what fits you.
The center of the world. One project that brings together documents, NPCs, locations, items, maps, scenarios, notes, and player materials.
Run several campaigns at once, archive what is done, reopen them whenever.
An editor with formatting, callout boxes, lists, images, and embeds. Scenarios, world lore, session logs, to-do lists, private GM notes.
Folders, campaign attachment, visibility control per document.
Every NPC has a card: description, role, stats, motivations, secrets, relationships. Locations build cities, taverns, ruins, dungeons. Items from plot pieces to mundane gear.
Link them: NPC in a location, item on an NPC, location on a map.
Maps with pins, links to locations, GM-style fog of war. Boards for visually connecting plot threads. Session calendar with date polls.
Three pillars most campaigns lean on, all under one roof.
Three visibility levels (private / shared / public) on every element. Per-player visibility when you need to differentiate inside the party.
Music per campaign or per scene. Session mood without bouncing between YouTube and Spotify.
Many more features are on the roadmap. We ship them every month with feedback from GMs and players.
Create an account, build your first campaign, add an NPC or a location. The rest follows in time.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.