Talehaven
Guides for Game Masters

Less theory. More things you can use at your next table.

Session preparation, campaign management, NPCs, locations, notes, scheduling and all the small emergencies that begin five minutes before the game.

Choose a topic or begin with the first guide. You do not need to read them in order.

Start here

Your first campaign does not need an encyclopedia

It needs an idea, a group and the first situation the players can interfere with. This path takes you from an empty page to a finished first session.

  1. 1How to start your first RPG campaign
  2. 2How to run a session zero
  3. 3How to prep an RPG session in an hour
  4. 4How to create an NPC your players will remember
  5. 5How to take RPG session notes

What do you need before the next session?

New Game Masters

Clear answers to the questions nobody should be afraid to ask.

Session preparation

Ideas, structure and material you can actually use at the table.

Campaign management

Long-running threads, consequences and returning to a story after many weeks.

NPCs and characters

Goals, secrets, relationships and quick improvisation when someone needs a name.

Worldbuilding and locations

Places with character, inhabitants and a reason for the party to return.

Notes and organisation

How to write less, find things faster and keep the important details from disappearing.

Groups and scheduling

Session zero, absences, calendars and the ancient challenge of gathering five people on one evening.

See it in practice

Video guides built around real campaign preparation

No presentations about presentations. We take one part of a campaign and build it from the first idea to something ready for the table.

Explore all video guides

Put any of this into practice

Talehaven keeps your campaign, NPCs, maps, notes and session dates in one place, so the advice above takes minutes instead of an evening.

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