Where this came from
Classic setup. A GM running a long campaign. Notes in three tools. The map in a fourth folder. An NPC needed fast.
We checked what was out there. Nothing fit. We started building Talehaven.
Talehaven did not come from a PowerPoint deck. It came from a campaign. A campaign that started with one idea, grew to session twenty, and at some point stopped fitting into Google Docs, Discord, and the GM's head.
Classic setup. A GM running a long campaign. Notes in three tools. The map in a fourth folder. An NPC needed fast.
We checked what was out there. Nothing fit. We started building Talehaven.
Talehaven is built by people who run and play RPGs themselves. This is not a project with a marketing angle for "a niche product".
We are not pretending to be a big corporation. We are not one. And that is fine.
We do not replace the GM. System-agnostic. Your data is yours. Multilanguage from day one. Open to feedback.
Five things the whole project stands on.
We are working to make Talehaven available in more languages. Polish and English are just the start.
German, Spanish, Italian, French, Norwegian, Swedish, Czech, Portuguese, and Finnish are on the way.
Many more features are on the roadmap. We ship them every month with feedback from GMs and players.
Create an account, build your first campaign, add an NPC or a location. The rest follows in time.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.