Talehaven
About

About Talehaven

Talehaven did not come from a PowerPoint deck. It came from a campaign. A campaign that started with one idea, grew to session twenty, and at some point stopped fitting into Google Docs, Discord, and the GM's head.

01

Where this came from

Classic setup. A GM running a long campaign. Notes in three tools. The map in a fourth folder. An NPC needed fast.

We checked what was out there. Nothing fit. We started building Talehaven.

02

Who is behind this

Talehaven is built by people who run and play RPGs themselves. This is not a project with a marketing angle for "a niche product".

We are not pretending to be a big corporation. We are not one. And that is fine.

03

What matters to us

We do not replace the GM. System-agnostic. Your data is yours. Multilanguage from day one. Open to feedback.

Five things the whole project stands on.

04

Multilanguage from day one

We are working to make Talehaven available in more languages. Polish and English are just the start.

German, Spanish, Italian, French, Norwegian, Swedish, Czech, Portuguese, and Finnish are on the way.

What this is made of

World, lore, notes, calendar, maps

01
World
02
Lore & notes
03
Documents
04
Board
05
Calendar
06
Maps
Coming soon

Many more features are on the roadmap. We ship them every month with feedback from GMs and players.

Time to start

Your campaign begins with a single note

Create an account, build your first campaign, add an NPC or a location. The rest follows in time.

Your campaign is waitingCreate account