Talehaven
Maps
Coming soon

Maps in Talehaven

A map is not an image in a folder. A map is a tool you tell the story on. In Talehaven a map is interactive. Upload an image (continent, city, tavern, dungeon), drop pins, link to locations, NPCs, and items. Players see only what you reveal.

The Golden Dragon Tavern
Main Square
Old Gate
Shadow Guild Hideout
Harbor
Temple of Lyria
Secret Tunnel
PublicFor playersGM only
Rivenmark · downtown
01

As many maps as the campaign needs

Continent, kingdom, capital, harbor, tavern, hideout, dungeon. Upload each one separately or link them into a hierarchy.

Maps are scoped to a campaign and only visible inside it.

02

Pins linked to campaign elements

Click a point, drop a pin. The pin can link to a location, NPC, item, or note.

Click the pin -> the card opens with description, NPCs, rumors, GM secrets.

03

What players see vs. what you see

Every map has two layers. GM pins (a hideout, an ambush, a hidden passage) stay invisible until you reveal them.

The same map shows one thing to the GM and another to the party.

04

Nested maps (on the way)

We are working on click-a-pin-to-open-the-next-map. A city pin opens the city map. A tavern pin opens the floor plan.

This direction is a priority. Right now you can link maps manually.

Maps tie it together

Pins, locations, secrets, visibility

01
Maps
02
Locations
03
GM secrets
04
Player view
05
Board
06
World
Coming soon

Many more features are on the roadmap. We ship them every month with feedback from GMs and players.

Time to start

Your campaign begins with a single note

Create an account, build your first campaign, add an NPC or a location. The rest follows in time.

Your campaign is waitingCreate account