As many maps as the campaign needs
Continent, kingdom, capital, harbor, tavern, hideout, dungeon. Upload each one separately or link them into a hierarchy.
Maps are scoped to a campaign and only visible inside it.
A map is not an image in a folder. A map is a tool you tell the story on. In Talehaven a map is interactive. Upload an image (continent, city, tavern, dungeon), drop pins, link to locations, NPCs, and items. Players see only what you reveal.
Continent, kingdom, capital, harbor, tavern, hideout, dungeon. Upload each one separately or link them into a hierarchy.
Maps are scoped to a campaign and only visible inside it.
Click a point, drop a pin. The pin can link to a location, NPC, item, or note.
Click the pin -> the card opens with description, NPCs, rumors, GM secrets.
Every map has two layers. GM pins (a hideout, an ambush, a hidden passage) stay invisible until you reveal them.
The same map shows one thing to the GM and another to the party.
We are working on click-a-pin-to-open-the-next-map. A city pin opens the city map. A tavern pin opens the floor plan.
This direction is a priority. Right now you can link maps manually.
Many more features are on the roadmap. We ship them every month with feedback from GMs and players.
Create an account, build your first campaign, add an NPC or a location. The rest follows in time.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.