
Notes linked to entities
A reference to an NPC or a location leads to a real sheet, not a loose word.
A note that says "talked to the blacksmith" is useless if it does not lead to the blacksmith the players met two sessions ago.
In Talehaven a note can reference an NPC, a location or an item directly, so the context stays with you.
You write "deliver the letter to the faction", but a week later you do not know which letter, which faction or who you promised.
A plain document does not know that the blacksmith you mentioned is a specific NPC with their own sheet and secret.
You need notes that connect to the rest of the campaign and let you return to the source in one click.
The players suspect @Halvard and promised the innkeeper help in #Alpendorf. The foreman still hides what was found in #Głęboka Żyła.
A note references an NPC and a location directly, so it leads to the source.
A note is full text with formatting, headings and lists, not a rigid form.
A mentioned NPC, location or item becomes a link that leads to the full sheet.
A private Game Master note stays with you. A shared one reaches players as campaign material.

A reference to an NPC or a location leads to a real sheet, not a loose word.

Headings, lists and highlights organize long prep and session recaps.

What should stay a secret stays a secret. Players do not see your private notes.

A handout, a letter or a local map reaches players as a shared note or document.

Find a note by content, a character’s name or a place, without scrolling through everything.

Every session recap is part of the story and returns when you need it.
A note-taking app remembers words. Talehaven remembers what those words refer to.
When a note knows it is about a specific NPC and a specific location, session prep stops being archaeology.
A good note does not just remind you what happened. It leads you back to the source.

After the session you write that the players suspect the foreman and promised the innkeeper help. Both are specific NPCs, so the note leads straight to their sheets.
Before the next meeting you open the journal, click the foreman and immediately know what they hide and what the players have found.
Start taking notes in a place that understands who and what you are writing about. The rest of the campaign is one click away.