Not everything needs to be visible from the first session.
Prepare an NPC, location, document or map in advance and keep it on your side. When the party meets the character, discovers the place or earns the information, reveal the right element.
The map can be shared. The secret beneath it probably should not be. Talehaven lets you decide which parts of the campaign the party can access, who sees them and when the next part of the story is revealed.
One campaign.
Two different views.
Prepare an NPC, location, document or map in advance and keep it on your side. When the party meets the character, discovers the place or earns the information, reveal the right element.
The GM sees notes, secrets, hidden relationships and information about what may happen next. Players see the material prepared for them.
There is no need to maintain two separate versions of the same world.
Share selected material or invite players into the campaign. Where supported, a guest can use a link without creating an account.
A message from a patron, a private vision or an item recognised by only one character does not need to reach everyone. The GM can choose visibility for a specific person.
Many more features are on the roadmap. We ship them every month with feedback from GMs and players.
Create an account, build your first campaign, add an NPC or a location. The rest follows in time.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.