Talehaven
Visibility and sharing

Show the players the world. Do not show them the answers.

The map can be shared. The secret beneath it probably should not be. Talehaven lets you decide which parts of the campaign the party can access, who sees them and when the next part of the story is revealed.

One campaign.
Two different views.

01

Not everything needs to be visible from the first session.

Prepare an NPC, location, document or map in advance and keep it on your side. When the party meets the character, discovers the place or earns the information, reveal the right element.

02

One campaign. Two different views.

The GM sees notes, secrets, hidden relationships and information about what may happen next. Players see the material prepared for them.

There is no need to maintain two separate versions of the same world.

03

One link instead of a set of instructions.

Share selected material or invite players into the campaign. Where supported, a guest can use a link without creating an account.

04

The whole party does not always need to know the same thing.

A message from a patron, a private vision or an item recognised by only one character does not need to reach everyone. The GM can choose visibility for a specific person.

Sharing

You decide what players see

01
Sharing
02
GM secrets
03
Player view
04
NPCs
05
Maps
06
Calendar
Coming soon

Many more features are on the roadmap. We ship them every month with feedback from GMs and players.

Time to start

Your campaign begins with a single note

Create an account, build your first campaign, add an NPC or a location. The rest follows in time.

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