What works today
Campaigns, documents, NPCs, locations, items, maps, boards / mind maps, session calendar, player sharing, multilanguage interface (PL, EN).
Most of the core is in place. You can run a full campaign.
Talehaven is in active development. This is not the final 1.0 release. The app works, you can run a campaign in it today. Some things are still on the way. Others change based on what users tell us.
Campaigns, documents, NPCs, locations, items, maps, boards / mind maps, session calendar, player sharing, multilanguage interface (PL, EN).
Most of the core is in place. You can run a full campaign.
Nested maps, per-player sharing, better campaign search, export (PDF / JSON), more languages (DE, ES, IT, FR, NO, SE, CZ, PT, FI), system integrations.
New things land every month. The list is not final.
Full app access, influence on feature priorities, a direct line to the team, Discord community, pricing lock (if a paid plan ever launches, you keep the early access price).
Your feedback actually shapes the product.
Create an account. Build a campaign, start playing. Tell us what works and what does not.
No survey, no form, no interview. Just use it.
Many more features are on the roadmap. We ship them every month with feedback from GMs and players.
Talehaven is the foundation. On top of it we are building more tools for GMs and players.
Quick generators for NPCs, locations, items, and rumors. One click, a scene ready to run.
Maps with pins, three visibility levels (public / for players / GM only), and hierarchy - click a pin to open the next map.
Share scenarios, settings, campaigns, NPC packs, and maps with other Game Masters. Build a shared workshop, pass around scenes ready to run. And if you want - sell your own material and earn from what you create.
Create an account, build your first campaign, add an NPC or a location. The rest follows in time.
Discord, YouTube, Facebook - that is where we talk to GMs and players. Drop in, listen, leave feedback.