Tutorial
Anomaly in Alpendorf: a location
A continuation of the Alpendorf campaign: this time we build its key location from a blank card to a finished place with a description, a map and hidden clues.
We show how to anchor the settlement's mystery in a concrete place the players will keep coming back to.
This walkthrough is narrated in Polish.

What you will see
- How to build a location that carries the story instead of being mere backdrop.
- How to separate what players see from the Game Master's notes.
- How to link a location to the rest of the campaign so the world holds together.
Build the same thing yourself
Everything in the recording happens in the browser, with no setup.


